![]() ![]() They have coherent arguments to back up their points. The debates around trigger warnings are not like this. Either that, or they have such tight blinkers on that their rants barely escape their own echo chamber, with the exception of takes so ridiculous - remember Aloy’s sunburnt cheeks? - that they are scooped out of this chamber and held up to be mocked. This group often knows they’re acting in bad faith. They don’t engage with ‘wholesome games’ at all. Beyond complaining about the warning’s existence, this demographic gives no thought to the matter. This sort do not complain about trigger warnings, because they do not engage with them in the first place. The kind whose every reaction to stories of crunch, workplace harassment, or internal scandal is to complain about launch date delays. The kind who think gaming peaked with Duke Nukem. The kind who object to ever playing as a woman, or indeed any character who is not a straight white male vessel for them to project themselves onto. Not all straight white men, of course, but specifically the kind who think gaming is being ruined as it becomes more diverse and inclusive. Typically, it emanates most loudly from the ‘classic’ gaming fanbase, the group catered to in the ‘90s, ‘00s, and a significant portion of the ‘10s - straight white men. The debate around trigger warnings, accessibility, approachability, and wholesome content is the black sheep amongst gaming toxicity. Related: Boyfriend Dungeon Understands The Importance of Exploring Sexuality This article contains medium spoilers for Boyfriend Dungeon. Through little fault of its own, Boyfriend Dungeon has wandered head first - hilt first? - into one of gaming’s most toxic discourses. The trigger warning is particularly interesting, as developer Kitfox Games announced shortly after the game launched that this warning would be updated. ![]()
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